![]() ![]() Reduced cooldown from 25 seconds to 20 seconds in PvE and WvW. Reduced bonus healing per strike from 20% to 10%. Arcane Brilliance: Increased base healing from 3,560 to 4,840.Elemental Surge: This trait no longer reduces the cooldown of arcane skills.Glyph of Elemental Harmony: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.Reduced cooldown from 25 seconds to 15 seconds in PvE and from 25 seconds to 20 seconds in PvP and WvW. Signet of Earth: The passive effect no longer grants toughness and instead reduces incoming strike damage.Signet of Fire: Reduced cooldown from 15 seconds to 12 seconds in PvE only.Signet of Restoration: Reduced cooldown from 25 seconds to 20 seconds.Written in Stone: This trait no longer reduces the recharge of signet skills, and it now grants an aura to the elementalist after using a signet skill.Reduced cooldown from 30 seconds to 25 seconds in PvP and WvW. Reduced total bleeding stacks from 12 to 10 in PvE and from 12 to 8 in PvP and WvW. Reduced power coefficient from 3.5 to 3.0 in PvE and from 2.25 to 1.75 in PvP and WvW. Reduced total casting time from 2 seconds to 0.8 seconds. Churning Earth: This skill no longer pulses cripple and bleeding while charging, and now performs a short leap before striking the ground.Updraft: Increased radius from 180 to 240.Cleansing Wave: Reduced cooldown from 30 seconds to 25 seconds in PvP only.Frost Aura: Reduced cooldown from 25 seconds to 20 seconds in PvP only.Fire Grab: Increased the attack angle from 60 degrees to 90 degrees.We've also made some improvements to tempest damage builds with an update to Tempestuous Aria, as well as some general improvements for offhand dagger and for the weaver in PvP. We've updated Spectacular Sphere to grant quickness from any jade sphere instead of only the air sphere, which should give catalyst players a bit more flexibility with their skill rotations. Reduced condition damage scaling from 0.0975 to 0.0325.Ĭatalyst's quickness isn't provided by utility skills, but we felt like it could still benefit from a usability improvement. Damage on skill activation: Reduced base damage from 49.5 to 16.34.Increased condition damage scaling from 0.03 to 0.05. Damage over time: Increased the base damage from 11 to 18.25.Confusion damage has been adjusted as follows in PvE only:.To make them more reliable in endgame PvE content, all effects that benefit when the player strikes from the flank or from behind now always apply their benefits when striking defiant foes.The goal of these changes is to give players more flexibility in trait selection. Removing additional skill-type-specific recharge-reduction traits and rolling the reduction into baseline skills where it makes sense to do so.Tuning up some underutilized weapons and solidifying their roles within their professions.Introducing alternate playstyles for some specializations.We want these builds to have more flexibility in their utility skill choice and not be required to activate a particular utility type on cooldown to provide quickness or alacrity. Improving the feeling of moment-to-moment gameplay for many boon support builds.We'll be following the conversation and making further adjustments as needed.Īs we mentioned in the last studio update blog, the primary goals for this update are: Welcome to the preview for the June 27 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. ![]()
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